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AfterMath Core Rules
In AfterMath the Core Rules are the first two chapters. These are the only two chapters you need to read before attending an AfterMath event. All effects in the game referance these rules, if you know these rules you know how to play AfterMath!

AfterMath Rules

AfterMath Skill/Spell Matrix

Rules Question? Contact the Rules Team- AfterMath Rules Team

Imbue Card Tempate (MS Excel)- ImbueTemplate

The Accelerant live action system is designed to allow a rich set of skills and abilities without an overly complicated rules set. The system is designed to allow a great deal of options in creating and advancing characters, and allows for hidden and secret skills without needing extra rules to deal with those abilities.

With the Accelerant system, we have taken every opportunity to allow the player's actions to speak for themselves. Most of the active skills require real interaction from the player. The rules handle the resolution of our staged combat, allow rogues to actually work game locks and disarm game traps, allow mages to throw battle magic and summon spirits. Our staged combat stresses role-playing, and we use boffer weapons, packets and low velocity paintball guns with foam bullets to represent weapons and magical effects.

The Accelerant system is designed to allow the game to flow without holds or stops in the game play. Every facet of the game, from the rules to the plot to the staff characters, is designed to create a tale without interrupting play. We will work hard to stay in game, and we ask that our players do the same.

COMBAT
AfterMath is a true Live Action Role-Playing Experience. In order to represent combat and mortal danger in a post-apocalyptic society, AfterMath combines traditional padded weapon ("boffer") combat with a a foam gun system (Typically Nerf guns).

EQUIPMENT

MELEE COMBAT
Melee boffer combat will also be a feature in AfterMath. Boffer weapons must have 5/8 inch pipe insulation for padding with at least a soft 2" thrusting tip. Maximum length for a one handed weapon is 44" and 72" for a two handed weapon. Specific safety guidelines and weapon construction guidelines will be posted on the web page very soon.

GUN COMBAT
Each player is allowed to purchase their own foam dart gun (typically Nerf). They are able to paint these and customize them. Any modification on the inner workings must be approved prior to the prop being used. Safety is the first concern and should always be considered.

Players are reponsible for their own foam darts. Refills can be purchased online or within toystores.


In AfterMath guns are broken into three types, firearms, derringer, and heavy weapon. Each requires a seperate skill to use.

If it is not listed below you will need to get approval to use it in AfterMath. To get a new dart gun approved you need to donate one to the AfterMath staff so we can review it. When you donate something like this you will CP. After reviewing we will either approve it, not-approve it, or deem it a secret skill. If we deem them safe but needing a special skill to use, you will have to track down that skill before being able to utilize the weapon. No promises, these are not easy skills to achieve, some players will work for years to uncover them.


NERF N-STRIKE LONGSHOT CS-6


NERF N-STRIKE MAVERICK


NERF N-STRIKE RECON CS-6


BuzzBee RuffStuff Rapid Fire Rifle


BuzzBee RuffStuff Double Shot Shotgun


NERF N-STRIKE FIREFLY Blaster


Buzz Bee Tek 6


Buzz Bee Tek 10


Buzz Bee Thunderbolt


NERF DART TAG FURY FIRE


NERF N-STRIKE TECH TARGET


Nerf Secret Strike


NERF N-STRIKE SWITCH SHOT


NERF N-STRIKE NITE FINDER


NERF N-STRIKE Vulcan EBF-25


Nerf Titan


Nerf Raider


AIRZONE PUNISHER GATLING


Buzz Bee Berserker


Buzz Bee Big Blast


Air Zone A2 XS Blast Bazooka


Air Zone Dual Shot

All guns not listed here must be approved before use. ANY guns that are modified must be checked by the saftey team. Saftey is our primary focus, as such some modifications will not be allowed. Always check with the AfterMath Saftey Marshals prior to modifying the gun.

Some content was taken from Madrigal webpage.