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Accelerant Rules System |
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Downloads Rules Question? Contact the Rules Team- AfterMath Rules Team Imbue Card Tempate (MS Excel)- ImbueTemplate The Accelerant live action system is designed to allow a rich set of skills and abilities without an overly complicated rules set. The system is designed to allow a great deal of options in creating and advancing characters, and allows for hidden and secret skills without needing extra rules to deal with those abilities. With the Accelerant system, we have taken every opportunity to allow the player's actions to speak for themselves. Most of the active skills require real interaction from the player. The rules handle the resolution of our staged combat, allow rogues to actually work game locks and disarm game traps, allow mages to throw battle magic and summon spirits. Our staged combat stresses role-playing, and we use boffer weapons, packets and low velocity paintball guns with foam bullets to represent weapons and magical effects. The Accelerant system is designed to allow the game to flow without holds or stops in the game play. Every facet of the game, from the rules to the plot to the staff characters, is designed to create a tale without interrupting play. We will work hard to stay in game, and we ask that our players do the same. COMBAT EQUIPMENT MELEE
COMBAT GUN
COMBAT Players are reponsible for their own foam darts. Refills can be purchased online or within toystores.
If it is not listed below you will need to get approval to use it in AfterMath. To get a new dart gun approved you need to donate one to the AfterMath staff so we can review it. When you donate something like this you will CP. After reviewing we will either approve it, not-approve it, or deem it a secret skill. If we deem them safe but needing a special skill to use, you will have to track down that skill before being able to utilize the weapon. No promises, these are not easy skills to achieve, some players will work for years to uncover them.
All guns not listed here must be approved before use. ANY guns that are modified must be checked by the saftey team. Saftey is our primary focus, as such some modifications will not be allowed. Always check with the AfterMath Saftey Marshals prior to modifying the gun. Some content was taken from Madrigal webpage. |
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